Low-poly modular assets
Hintworld was a group-project at HiNT where we were tasked with creating some lowpoly assets which were to be used in a game engine in the future. We were also to use modular modeling, to further optimize our assets for games. My main asset was the brick building, which I spent most of my time on during this project.
We were also to render out a few images or animation of our assets to show at a stand at HiNT, and we were to use V-Ray to do so. However these renders weren’t really a high priority so they look pretty rough.